Now go to File → Import and because our rubber duck model is in dae format (which is not compatible with UE) select Collada (Default) (.dae). If you want to follow along, download the rubber duck model, open Blender, press A to select everything in the scene, and then hit Delete to prepare yourself a clean starting scene. I also renamed its textures to follow common UE naming conventions.
In this post, I'm going to show you how to use Blender 2.8 to prepare almost any model so it could be conveniently imported to UE and how to create a material from provided textures directly in UE.Īs an example, I'll be using this rubber duck model made by Ikki_3d, which I've found on Sketchfab. However, the model you've got might have been exported from 3D modeling software to a format incompatible with UE or you might want to make some changes to the model itself.
The import options dialog pops up when the asset in compatible format is drag and dropped in the content browser. Look under Transform in the import options dialog. You just drag and drop them in the content browser, let UE converts it to uassets, and puff, the job's done.Įven when the scale, rotation, and/or center point of your model is off, UE importer is clever and gives you an opportunity to correct them. When you're lucky, importing models to Unreal Engine (UE) is fairly simple.